होमEsportsMel W Rework in League of Legends Patch 26.22: Reflect Removed, Shield and Movement Speed Added
Esports
Mel W Rework in League of Legends Patch 26.22: Reflect Removed, Shield and Movement Speed Added
League of Legends पैच 26.22 में Riot Games ने Mel की W एबिलिटी का रीवर्क किया है। पहले यह एबिलिटी दुश्मन के प्रोजेक्टाइल रिफ्लेक्ट करती थी; अब वे प्रोजेक्टाइल नष्ट होते हैं और Mel को शील्ड तथा खुद और आसपास के सहयोगियों को अस्थायी मूवमेंट स्पीड मिलती है। साथ में पैसिव (शुरुआती डैमेज कम, हेल्थ/आर्मर स्केलिंग बढ़ी), Q (डैमेज बाद के हिट्स में स्थानांतरित, धीमा प्रोजेक्टाइल), E (क्लोज रेंज में कम रूट, मैक्स रेंज पर लंबा रूट) और R में बदलाव हुए हैं। Riot का तर्क विरोधी खिलाड़ी की निराशा कम करना है; कंपनी ने कहा कि उसने रिफ्लेक्ट बचाने की कोशिश की पर संभव नहीं हुआ। फायदा Seraphine, Jhin, Ezreal और Caitlyn जैसे प्रोजेक्टाइल-निर्भर चैंपियनों को; नुकसान Mel के वन-ट्रिक और स्पेशलिस्ट खिलाड़ियों को। पैच लॉन्च घोषणा के लगभग तीन हफ्ते बाद अपेक्षित है। Riot ने कोई विन-रेट, पिक-रेट या बैन-रेट डेटा जारी नहीं किया, इसलिए बदलाव का वास्तविक असर अभी सत्यापित नहीं है।
Riot Games has reworked the W ability of mid-lane mage Mel in League of Legends Patch 26.22. Previously the ability reflected enemy projectiles back at them; now those projectiles are destroyed instead, and Mel gains a shield plus temporary movement speed for herself and nearby allies. This is not a simple numbers pass — it removes what Riot itself called Mel's "signature characteristic" and pushes her from a burst counter-pick toward a sustain/enable mid. Riot stated it tried to preserve the reflect mechanic but could not find a version that kept it without hurting the experience of the opposing player, citing cases such as Seraphine's reflected ultimate turning into a charm and Jhin's fourth-shot critical being sent back. The rest of the kit was also adjusted: the passive loses early damage and duration but gains health and armor scaling, nudging builds toward tankier items; Q damage is shifted from the first explosion to subsequent hits with a slower projectile, raising the aiming and tracking requirement; E now roots for a shorter duration at close range and longer at maximum range, rewarding spacing and punishing panic engages; and the ultimate was nerfed. On raw damage the direction is downward, while utility and durability go up. No win-rate, pick-rate or ban-rate data was provided, so the actual magnitude of the change cannot be verified. Champions such as Seraphine, Jhin, Ezreal and Caitlyn gain breathing room; Mel one-tricks and specialists face a champion-level skill cliff. The patch is expected roughly three weeks after the announcement, and no team, player or tournament is referenced, so no competitive or financial conclusion can be drawn. Expect a split narrative of relief from the broader player base and grievance from Mel mains, plus a meaningful chance of follow-up hotfixes if the rework over- or under-shoots.



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